A plain-language guide to the systems Diablo IV does not explain clearly.
You already know the loop that matters — kill monsters, gain levels, spend points, wear the better item. This manual is for everything AROUND that loop: what each system is, why it exists, when it unlocks, what goes in, what comes out, and how it connects to the others. Chapters I, II and XIV are already open; the rest wait until you need them.
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Every activity answers the same questions — including which system its reward feeds — and carries its gate label up front: BASE GAME, VESSEL OF HATRED, LORD OF HATRED or SEASONAL. Base-game players never need to hunt a door they do not own.
Nobody memorizes the materials tab, and you should not try. Every material belongs to a SYSTEM — learn the systems (they each have a chapter above) and every icon becomes guessable. The header search finds any specific name.
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