DIABLO IV · FIELD MANUAL

SYSTEMS OF SANCTUARY

THE COMPLETE BEGINNER SYSTEMS MANUAL

A plain-language guide to the systems Diablo IV does not explain clearly.

CURRENT SEASON
SEASON 14 · DEATH AWAKENING
CURRENT PATCH
3.1.3 · AUG 12, 2026
LAST VERIFIED
AUG 18, 2026

You already know the loop that matters — kill monsters, gain levels, spend points, wear the better item. This manual is for everything AROUND that loop: what each system is, why it exists, when it unlocks, what goes in, what comes out, and how it connects to the others. Chapters I, II and XIV are already open; the rest wait until you need them.

HOME Systems of Sanctuary
XIV CHAPTERS · S14 · 3.1.3
CHAPTER I What Are All These Systems For? START HERE · OPEN
SHORT ANSWER
Character power comes from layers stacked on the basic loop, and almost every "extra" system exists to feed one of them. None of it is homework: each layer switches on at a known moment, and this chapter tells you which five to learn first and which to ignore until the level cap.

THE ONE MAP THAT EXPLAINS THE GAME

{{s.t}}
{{n.t}} · {{n.s}}
Every chapter on this page is one stop on this map — and each chapter's HOW IT CONNECTS line tells you which stop you are at.

THE LAYERS OF CHARACTER POWER

{{l.name}}{{l.gate}}
{{l.p}}
WHEN IT MATTERS · {{l.when}}
AUTOMATIC? · {{l.auto}}
HOW IT CONNECTS · {{m.name}}
{{s.t}}
{{m.note}}

THE FIVE THINGS TO LEARN FIRST

{{c.n}}{{c.t}} — {{c.why}}
{{x.q}} {{x.a}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER II The Codex of Power and Legendary Aspects THE HEART OF THE LOOP · OPEN
CODEX OF SANCTUARY
The name of this website — the field manual you are reading.
CODEX OF POWER
A system inside Diablo IV — the in-game library of Legendary Aspects this chapter explains. Same word, different codex.
SHORT ANSWER
{{codexShort}}
{{m.k}} · {{m.v}}

THE COMPLETE WALKTHROUGH — DROP TO EQUIPPED

{{s.t}}
{{n.t}} · {{n.s}}

WHAT SALVAGING PAYS, RARITY BY RARITY

{{salvageShort}}

YOU SALVAGE…
YOU RECEIVE
CODEX OF POWER
WORTH KNOWING
{{r.rarity}}
{{r.get}}
{{r.codex}}
{{r.note}}
WHAT CAN GO WRONG · {{t}}

EVERY QUESTION THE CODEX RAISES

{{x.q}} {{x.a}}
▼ ADVANCED · {{x.advT}}

ONE COMPLETE EXAMPLE, DROP TO EQUIPPED

“{{codexExSetup}}”

{{s.n}}{{s.t}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER III The Occultist IMPRINT · ENCHANT · SIGILS
SHORT ANSWER
{{occShort}}
{{m.k}} · {{m.v}}
SERVICE
INPUT
OUTPUT
RANDOM?
REVERSIBLE?
{{r.s}}
{{r.input}}
{{r.output}}
{{r.random}}
{{r.rev}}

IMPRINTING — THE RULES AT A GLANCE

{{r.k}} · {{r.v}}

ENCHANTING — READ BEFORE PAYING

{{x.q}} {{x.a}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER IV Building and Improving Equipment THE CRAFTING PIPELINE, IN ORDER
SHORT ANSWER
{{gearShort}}
{{s.t}}
{{n.t}} · {{n.s}}
SYSTEM
WHAT IT CHANGES
WHERE
RANDOM?
CAN UNDO?
WHILE LEVELING?
{{r.sys}}
{{r.changes}}
{{r.where}}
{{r.random}}
{{r.undo}}
{{r.level}}

TEMPERING, PLAINLY

{{x.q}} {{x.a}}
▼ ADVANCED · {{x.advT}}

MASTERWORKING, PLAINLY

{{x.q}} {{x.a}}
▼ ADVANCED · {{x.advT}}
DO I NEED THIS YET? · {{gearNeed}}
HOW IT CONNECTS · {{gearConnects}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER V The Horadric Cube EXPANSION ONLY
SHORT ANSWER
{{cubeShort}}
{{m.k}} · {{m.v}}

THE RECIPES THAT MATTER

{{r.name}}
{{r.does}}
RANDOMNESS · {{r.rand}}

{{cubeWalkTitle}}

{{s.n}}{{s.t}}
MYTHIC FINE PRINT · {{cubeMythic}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER VI Gems, Sockets, Runes & Runewords THE FORGIVING SYSTEMS
SHORT ANSWER
{{gemsShort}}
{{m.k}} · {{m.v}}
{{x.q}} {{x.a}}

EXACTLY HOW DO I USE IT

{{s.n}}{{s.t}}

SIMPLE EXAMPLE

{{gemsEx}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER VII Class Mechanics EIGHT CLASSES, EIGHT SYSTEMS
SHORT ANSWER
{{cmShort}}
{{r.c}} — {{r.m}}
UNLOCKS · {{r.when}}
{{r.what}}
HOW IT CONNECTS · {{cmConnects}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER VIII Paragon and Glyphs POWER AFTER THE CAP
SHORT ANSWER
{{paraShort}}
{{m.k}} · {{m.v}}
{{x.q}} {{x.a}}
▼ ADVANCED · {{x.advT}}

{{paraWalkTitle}}

{{s.n}}{{s.t}}

HOW IT CONNECTS

{{s.t}}
{{n.t}} · {{n.s}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER IX Difficulties, Capstones & Progression Gates NORMAL → PENITENT → TORMENT 1–12
SHORT ANSWER
{{diffShort}}
{{m.k}} · {{m.v}}
{{dt.tier}}
{{dt.gives}}
UNLOCK · {{dt.unlock}}
{{dt.note}}
TORMENT
HOW IT UNLOCKS
XP / GOLD
NEW ON THIS TIER
{{t.tier}}
{{t.pit}}
{{t.gives}}
{{t.drop}}
{{x.q}} {{x.a}}
AM I READY FOR THE NEXT DIFFICULTY?
{{t}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER X Season Rank, Renown & Account Progression WHAT OUTLIVES THE CHARACTER
SHORT ANSWER
{{accShort}}
{{m.k}} · {{m.v}}
{{x.q}} {{x.a}}

WHO OWNS WHAT — AND WHAT RESETS

PROGRESS SYSTEM
CHARACTER
REALM-WIDE
ACCOUNT
RESETS?
{{r.sys}}
{{r.ch}}
{{r.realm}}
{{r.acct}}
{{r.resets}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER XI Endgame Activities — Why Run This Instead of That? 15 DOORS, SAME QUESTIONS

Every activity answers the same questions — including which system its reward feeds — and carries its gate label up front: BASE GAME, VESSEL OF HATRED, LORD OF HATRED or SEASONAL. Base-game players never need to hunt a door they do not own.

{{a.name}} {{a.gate}}
{{a.what}}
HOW DO I UNLOCK IT? · {{a.unlock}}
HOW DO I START IT? · {{a.enter}}
KEY OR RESOURCE · {{a.key}}
WHAT DO I ACTUALLY DO? · {{a.inside}}
WHAT IT REWARDS · {{a.reward}}
WHICH SYSTEM USES THAT · {{a.feeds}}
WHY RUN IT · {{a.why}}
WHEN TO START · {{a.when}}
CAN I IGNORE IT? · {{a.skip}}

I NEED… — THE ACTIVITY-TO-REWARD MAP

I NEED…
RUN THIS
WHY
{{r.need}}
{{r.act}}
{{r.why}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER XII Currencies & Materials, by Purpose BY SYSTEM, NOT ALPHABET

Nobody memorizes the materials tab, and you should not try. Every material belongs to a SYSTEM — learn the systems (they each have a chapter above) and every icon becomes guessable. The header search finds any specific name.

{{g.name}}

{{g.note}}

MATERIAL
WHERE IT COMES FROM
COMMON OR SCARCE?
SAVE OR SPEND?
LATER ON
{{r.m}}
{{r.from}}
{{r.scarce}}
{{r.save}}
{{r.late}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER XIII Seasonal, Eternal, Expansions & Game Modes REALMS · HARDCORE · SSF
SHORT ANSWER
{{seasShort}}
{{m.k}} · {{m.v}}
{{x.q}} {{x.a}}
SOURCES AND VERIFICATION · CHECKED AUG 18, 2026 · PATCH 3.1.3
{{s.tag}} · {{s.name}} [link] — {{s.note}} ({{s.pub}})
CHAPTER XIV What Should I Do Next? GOAL RECIPES · OPEN
{{r.titleU}}
{{s.n}}{{s.t}}
APPENDIX Research Ledger & Changelog WHAT'S VERIFIED, WHAT ISN'T
SEASON
{{resSeason}}
PATCH
{{resPatch}}
LAST VERIFIED
{{resUpdated}}

{{resMethod}}

SOURCE INDEX

{{s.name}} [link]{{s.tag}}
{{s.date}} · Used for: {{s.used}} · Checked Aug 18, 2026 · Patch 3.1.3
UNRESOLVED — MARKED, NOT GUESSED
{{t}}
MOST LIKELY TO CHANGE NEXT
{{t}}
CHANGELOG
{{c.d}} — {{c.t}}
CODEX OF SANCTUARY
THE WANDERER'S GUIDE TO DIABLO IV

Codex of Sanctuary is an independent, unofficial Diablo IV fan resource and is not affiliated with or endorsed by Blizzard Entertainment.

Research and verification notes live in each chapter's Sources row and the Research Ledger. Season 14 · Patch 3.1.3 · Last verified AUG 18, 2026.

{{tipName}} · GLOSSARY
{{tipWhat}}
WHY IT MATTERS · {{tipWhy}}
ADVANCED · {{tipAdv}}