
Four genuinely different Barbarians, every skill point from level 2 to 70 — and straight answers to the questions every Barbarian guide skips: why am I carrying four weapons, which one am I actually hitting things with, and what do the other three do all day?
The terms this codex leans on. The same definitions appear as hover tooltips everywhere else on the page — on mobile, tap them. Advanced mode adds the deep clause to each.
Pick a build. Click a skill to light up the weapon it uses; click a weapon to light up everything assigned to it — and read exactly what that slot contributes.
Two weapons, one slot, and the green item-power arrow is lying to you. Answer one question first — what is this slot FOR? — then read the verdict.
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Four genuinely different characters, not four gear variants. One holds a button and routes the map, one conducts three summoned champions, one sets rooms on fire and leaves, and one deletes bosses with two hands and a borrowed sword it never draws. Together they teach the whole class.
This build is for you if: {{bd.tagline}}
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Which weapon each skill actually swings, how much each slot's DPS matters, and why the ones you never draw are still earning their keep.
The ledger: 69 levelling points (one per level, 2 → 70) plus 14 bonus points = 83 · allocated 83 · unspent 0. Set your level to see what you should own right now, where the next point goes, and the state of your Technique and assignments.
The same character, before and after. When the endgame video looks nothing like your screen, the difference is almost always this column boundary — not your rotation.
Every build solves the resource differently. If the rotation feels broken, it is nearly always one of these two paragraphs — or a missing link in the chain.
Four jobs, and which button does each. A gap here is not a flaw — it is a thing to know about yourself.
In order, with what each one actually affects. Stats not listed are not worth a roll on this build.
Twelve slots: the four Arsenal weapons, then armour and jewellery. Tempers are named per slot; the uniques-and-fallbacks panel below covers what to do until the named item drops.
The engine, start to finish. Break any link and the damage sags — which is exactly how the troubleshooting below diagnoses it.
Everything here targets Season 14 · Death Awakening · patch 3.1.3 (live August 12), checked against current sources on August 17, 2026. Each build chapter carries its own source breakdown; this is the page-wide ledger.
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Play Mode answers four questions at the level on the slider: what your character should look like, how to play it, what just changed, and what to work toward. The full chapter — every point, gear tables, troubleshooting — is one EXIT away.