
Four Guardian Spirits, two Spirit Hall choices, one very fast class. This chapter answers the questions a new Spiritborn actually has — what do these four animals do, why am I picking two of them, and what is actually dealing my damage — and then gives you four complete builds, every skill point from level 2 to 70.
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The terms this codex leans on. The same definitions appear as hover tooltips everywhere else on the page — on mobile, tap them.
The Hall matters because of tags. Follow one skill — Withering Fist, a poison punch — through the current meta's setup, then read the questions beside it.
Every pair is legal. Set a Primary and a Secondary and read what the Hall would give you — and whether a codex build already runs it.
Three buff economies run the class. Each build chapter tells you which of them it lives on; this is what they are.
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Four genuinely different characters, not four flavours of one list. One falls out of the sky, one rots things where they stand, one is a drum solo that never stops, and one saves the whole bar for a single guaranteed crit.
This build is for you if: {{bd.tagline}}
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One point per level-up, 2 → 70, plus 14 bonus points at the end. Set your level to see exactly what you should own at that moment, what to buy next, and where your Spirit Hall stands.
The same character, before and after. When a build "feels wrong" at level 40, the usual reason is that it is still being played as the left-hand column.
Every build treats the class resource differently — including ignoring it on purpose. If your rotation feels broken, it is nearly always one of these two paragraphs.
Four jobs, and which button on this bar does each of them. A gap here is not a flaw — it is a thing to know about yourself.
In order, with what each one actually affects. Stats not listed here are not worth a roll on this build.
Every slot has a best answer and an honest "until then" answer. No build in this codex requires a unique item to reach level 70.
The engine, start to finish. Break any link and the damage sags — which is how the troubleshooting below diagnoses it.
Everything here targets Season 14 · Death Awakening · patch 3.1.3, checked against live sources on August 17, 2026. The Spiritborn is the class the internet is most wrong about, because its launch was the loudest thing that ever happened to it.
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Play Mode answers four questions at the level on the slider: what your character should look like, how to play it, what just changed, and what to work toward. The full chapter — every point, gear tables, troubleshooting — is one EXIT away.